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Page 4 of 4 Back to more familiar territory now, as we move onto a more conventional game, one which has survived over the years. Or rather, game type.
Tachibana Ukyo is, to many people, the epitome of "cool". Those of us who understand how to get the best out of him will tell that with Ukyo, it's not about winning but about looking good. It's known as the Ukyo philosophy. There's also a good chance you haven't heard of him. Personally, I was first introduced to him on the ferry between Brodick and Ardrossan. For those of you who don't know where that is, it's off on the North coast of Scotland, Brodick being the only main port on a small island called Arran. That arcade box was removed years ago. Doesn't mean I don't remember it though. The game in question? Samurai Shodown. I used to be very very good at that game. Still am. It's a beat-em-up very much in the style of Street Fighter, the main difference being that the characters have weapons. Swords for the most part. It also had death animations including chopping in half and extreme blood loss. Something removed from the American release. The impact of Samurai Showdown? The story goes that it was an inspiration for Soul Caliber. It also spawned a number of sequels, and the fifth game even got a re-release on Xbox recently. You may know it as Samurai Spirit, or you may not.
Killer Instinct was also a beat-em-up with weapons. Or at least one or two characters waved the things around. 3d characters with moving 3d backgrounds. Of course the big selling point was the combo system. It had its flaws, sure, but it was also very very impressive. By hitting the correct buttons you could string together huge and complicated combos, which weren't exactly easy to block. Not like the combos in street fighter II. Those combos weren't even real combos.
Ah, yes, Street Fighter II. How many games are there? Hundreds. All of them Street Fighter II. Street Fighter 3 was a bit pish and not many folks really remember it. SF2 on the other hand was the biggy. Special moves that were easy to pull off, speed, great characters, and of course the tournament system. It was a particular arcade box, the championship edition if memory serves me correctly. You used to have a few of these things strung together. You had two players fight each other on each box, and then the winner on one box was paired off with the winner on another. Classy it was. A really good player could stay on a box for ages, getting any would-be challengers to stick in their 20p to try and beat him. And if they did, they got to play until someone could beat them. Hundreds of games, all for 20p. And that's what it's all about, hmm. Sadly, I'm not going to continue. There's so much more i want to say, but I just don't have the time. If I write much more, I'll have to start cutting more bits out than I already have, and that just won't do. Maybe if this little rant turns out to have gone down well I'll look at some more games. Or the same ones in more detail. But for now, that's your lot. GO out and try some of those games if you haven't already. Y'might be surprised.
Stephen Whitehead
21 April 2006
20:47
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